??+1 November, 595
Sonja is in really bad shape, and Baxtor is out of healing spells, so the group decides to rest through the remainder of the day and the night. After healing, the next day, Salla performs a stone by stone analysis of the wall behind the statue and finds a way to open the door.
Waiting behind the door is a creature called a wight, which screams something about him being the master now, and swipes at Salla. The party attacks the creature, but find that their weapons are ineffective against the undead being. Baxtor is able to turn it drawing on power from Kord, and it retreats back into the room, cringing in its coffin. Alastriel continues to pound it with magic missiles, apparently the only thing that can effect it at the moment. Kyladrian tries igniting the creature with a torch but that doesn't work. Unable to wound the wight, Salla is contend on chopping the coffin into kindling. Finally, the creature is brought down by magic missiles, and the corpse is burned.
During the battle, Serro and Kyladrian root around the room and they find a wooden longsword (which detects magic), and a golden breastplate. The rest of the room is scoured, but nothing else is revealed.
After spending several hours searching through rooms and passageways, the party finds a secret door in the jail cell area, which opens up into a torture room, equipped with manacles, a rack, and an iron maiden (excellent!). In this room Salla discovers another secret door hiding a spiral staircase descending 80 feet.
They emerge in an room divided into 3 areas by 2 force fields. There are 3 levers on the wall, one in each partition. Rigging up a rope to the first lever and seeking protection from the stairs, the first lever is triggered, which removes the first force field. Before dealing with the 2nd lever, a thorough search of the middle area reveals a hidden catch. Alastriel uses her Mage Hand spell to activate this one, while the rest of the group takes cover again. This time the 2nd force field disappears. After more searching, Kyladrian discovers some nozzles at the top of the walls in the middle part of the room. The party postulates that throwing the 2nd lever may have activated some kind of poison gas or acid trap. They hope to never find out.
Continuing onward, the Lords of Chaos reach a room with another force field, and 4 holes in the ground. Using their skeleton keys, they figure out that turning all 4 at once will deactivate the field and allow them to pass.
Behind an iron door they discover a room with a large mouth carved into one wall (which detects as magic). Kyladrian also spots a pressure plate in the room, which he points out to the group. The party briefly considers setting off the trap just to see what happens with the mouth, but in the end decide that discretion is the better part of valor and they leave the room.
Moving into a long corridor, Kyladrian spots what he believes is a pit trap and he intentionally sets it off to expose it. He uses the boots of leaping from Salla to clear the trap and moves forward to examine the remainder of the hallway. Unfortunately, he stumbles onto a well-hidden pit trap just beyond the first one, and his 20-ft fall is rudely interrupted by a set of spikes. A healing potion later, he leaps back up and hands the boots to Salla, but not before he realizes that the lantern has been smashed during his fall.
Salla jumps the pits and moves to the end of the corridor. Looking around the corner, he spots an obvious pit trap further down the hallway. Using a complex method of shuttling people over the traps using the boots, they all manage to assemble together at the corner of the hallway. Kyladrian approaches the suspected trap but never quite gets there, as another pit trap opens up along the way. Serro is lowered down to revive the battered half-elf with some healing potions. The party thinks that it is better they rest another night to recover from their wounds.
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